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Invited Talk: Monitoring, Seeding, and Feeding Cooperation Dynamics as Interbrain Synchronization: Towards Ergonomic 'Games for Change’– May 2, 2025

We look forward to your participation in the following talk. No registration is required, and participation is free. 
■Title
Monitoring, Seeding, and Feeding Cooperation Dynamics as Interbrain Synchronization: Towards Ergonomic 'Games for Change’

■Presenters
Prof. Andrea Guazzini - University of Florence, Italy & Dr. Daniele Vilone - ISTC - National Research Council (CNR), Italy 

■Date and Time
May 2nd(Fri)17:00~18:00

■Venue
Ritsumeikan University – Osaka Ibaraki Campus, Building H, Room H708

■Summary
Humans are social animals and their evolutionary success appears mainly due to their ability to develop cooperation, particularly within small groups. The ability to successfully cooperate has been ascribed to several factors, among which the capacity of synchronizing the brain activity, through embodiment, visual and auditory messages (i.e., with the immersivity, presence and flow). Our central hypothesis is that a prominent feature of cooperation is represented by the synchronization of different cortical areas among interacting subjects, with the emergence of this synchronization depending upon the activation of a particular network of brain areas, namely the dorsolateral prefrontal network. The aim of this project is that of exploring the connections among behavioural, attentive and cognitive synchronization and effective cooperation in humans, as well the possibility to recognize such dynamics and be able to monitor it in real time while observing interacting groups. We present an experimental setup using human psychophysical and cognitive models, in order to test the translatability of the hypothesis and develop theoretical based models to accomplish robust computer simulations of this behavior. To test the emergence of synchrony in the activity of cortical areas during a cooperative task involving a dyad, considering behavioral and psychophysiological combined signals in real time (A.I. empowering), we adopted a “stag hunt”-like game, where two subjects play at the same time while we record biosignals and performances. Preliminary data allowed the development of some preliminary mathematical models that can be validated in laboratory conditions, adopted for virtual platform (game) design, and extended towards a socio physical approximation to the population level, as well to the possibility to simulate and test COHUMAIN scenarios.

■Host
Prof. Ruck Thawonmas, ISSE, CISE

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